Laura Devaney writes this article to inform readers about the next evolutionary turn in the classroom: augmented reality apps. She describes the apps as tools that offer information when you scan by an object or area. An example she uses is holding an iPad up to a historical painting. The app will display popups that allow the student to click on historical information about the painting, sounds to listen to while observing it, etc. The introduction of these apps can add depth and a new future to technological learning.
I personally love the idea of using augmented reality apps in the classroom. Despite what other teaching professionals may argue, I believe that students learn best from interaction. This form of interaction simply requires the assistance of technology, rather than technology consuming the entire activity. However, the technology very much enhances something that a student may have learned very little from without it (ex. the painting). My mom's second grade classroom will soon be receiving iPads that they must center around certain lesson plans in the classroom. I cannot think of a better way for second graders to learn from a iPad than from this type of app. It offers the opportunity for the teacher to still govern and plan what is learned, students to learn from interaction, technology to be incorporated, and a deeper learning experience than a textbook. I see nothing but positive learning possible here. This is one of the few technological advances that has me convinced.
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